Autodesk Standard Surface
Autodesk white paper, 2019
Abstract
A white paper specifying an uber surface shader that aims to provide a material representation capable of accurately modeling the vast majority of materials used in practical visual effects and feature animation productions. It follows the design of the Standard Surface shader in the Arnold renderer, whose implementation is relatively uncomplicated and whose user interface consists of a small set of parameters with intuitive meanings and ranges.
Downloads and links
- white paper – typeset in Markdeep, mobile and print friendly
- paper & code repository – reference implementation written in OSL
- citation (BIB)
BibTeX reference
@techreport{Georgiev:2019:StandardSurface, author = {Iliyan Georgiev and Jamie Portsmouth and Zap Andersson and Adrien Herubel and Alan King and Shinji Ogaki and Frederic Servant}, title = {Autodesk Standard Surface}, institution = {Autodesk}, year = {2019}, url = {https://autodesk.github.io/standard-surface/} }