Iliyan Georgiev

I am a research scientist at Adobe. My recent work explores generative imaging models, including decomposition, synthesis, and editing with material- and lighting-aware control. I also work on neural and classical 3D representations—such as 3D Gaussian splatting, radiance fields, and geometry compression—as well as appearance modeling, understanding, and selection. My research further spans differentiable and inverse rendering, and I have a long-standing interest in Monte Carlo light transport simulation, importance sampling, and physically based rendering, with applications in film production and visual content creation.

Bio. I obtained my master's and PhD degrees from Saarland University with fellowships from the Max-Planck Institute and support from the Intel Visual Computing Instute. During my PhD, I did internships at Disney Research and Weta Digital, and a consultancy at Chaos Group (contributing to the V-Ray renderer). After graduating, I joined the Arnold renderer team, initially at Solid Angle and then Autodesk. My PhD thesis received the Eurographics PhD Thesis Award, and my contributions to the Arnold renderer were recognized by an Engineering Emmy Award. I am currently at Adobe Research in London.

Collaboration. I am always looking to connect with strong PhD students to collaborate with and/or to host as summer interns at Adobe Research. If you believe your research interests align with mine, do not hesitate to get in touch.

Publications

2026

Ye Fang, Tong Wu, Valentin Deschaintre, Duygu Ceylan, Iliyan Georgiev, Chun-Hao Paul Huang, Yiwei Hu, Xuelin Chen, Tuanfeng Y. Wang
CVPR 2026
An end-to-end framework for intrinsic-aware video editing that unifies video inverse rendering, photorealistic synthesis, and keyframe-based editing conditioned on intrinsic scene properties like albedo, normals, and materials.
Peiyu Xu, Krishna Mullia, Yun Fei, Iliyan Georgiev, Shuang Zhao, Xin Sun
CVPR 2026
A sorting-free differentiable stochastic formulation for ray-traced 3D Gaussian splatting, enabling efficient reconstruction and rendering with accurate ray-traced shadows and shading.
Zitian Zhang, Iliyan Georgiev, Michael Fischer, Yannick Hold-Geoffroy, Jean-François Lalonde, Valentin Deschaintre
CVPR 2026
A joint latent space that unifies multiple lighting representations (environment maps, irradiance, spherical harmonics, text) for cross-modal retrieval, generation, and lighting control.
Michael Fischer, Iliyan Georgiev, Thibault Groueix, Vladimir G. Kim, Tobias Ritschel, Valentin Deschaintre
3DV 2026
3D-consistent material selection across representations (NeRFs, 3D Gaussians, meshes) based on fine-tuned SAM2, enabling click-to-selection in about 2 seconds.
Vikas Thamizharasan, Nikitas Chatzis, Iliyan Georgiev, Matthew Fisher, Difan Liu, Nanxuan Zhao, Evangelos Kalogerakis, Michal Lukáč
WACV 2026
A diffusion distillation technique derived from mean-shift mode seeking that serves as a drop-in replacement for score distillation sampling (SDS), with provably better mode alignment and improved convergence.

2025

Julia Guerrero-Viu, Michael Fischer, Iliyan Georgiev, Elena Garces, Diego Gutierrez, Belen Masia, Valentin Deschaintre
SIGGRAPH Asia 2025 (journal)
Fine-grained material selection in images at two granularity levels (texture and subtexture), using a multi-resolution ViT feature processing strategy robust to lighting and reflectance variations.
Yash Belhe, Ishit Mehta, Wesley Chang, Iliyan Georgiev, Michaël Gharbi, Ravi Ramamoorthi, Tzu-Mao Li
SIGGRAPH Asia 2025 (journal), best paper award!
Automatic boundary sampling for discontinuities in differentiable shaders via a program transformation that converts discontinuous functions into piecewise-constant ones, removing the need for specialized boundary-sampling routines.
Quankai Gao, Iliyan Georgiev, Tuanfeng Y. Wang, Krishna Kumar Singh, Ulrich Neumann, Jae Shin Yoon
ICCV 2025
The first scene-level 3D variational autoencoder that encodes many Gaussian primitives into a low-dimensional latent embedding, enabling image-to-3DGS and text-to-3DGS generation.
Linjie Lyu, Valentin Deschaintre, Yannick Hold-Geoffroy, Miloš Hašan, Jae Shin Yoon, Thomas Leimkühler, Christian Theobalt, Iliyan Georgiev
SIGGRAPH 2025 (journal)
Precise editing via local, pixel-level manipulations to the intrinsic channels of an image; a diffusion model recombines the channels into an edited result, handling global illumination effects and preserving input identity.
Xin Sun, Iliyan Georgiev, Yun Fei, Miloš Hašan
EGSR 2025
Unbiased stochastic ray tracing of scenes with many transparent primitives (e.g. 3D Gaussians), without explicit per-ray sorting, suitable for both low- and and high-end GPUs.
Corentin Salaün, Xingchang Huang, Iliyan Georgiev, Niloy Mitra, Gurprit Singh
ICPRAM 2025 (short paper)
A framework for combining multiple importance sampling distributions tailored to specific parameter gradients, yielding superior gradient estimates and faster training convergence.
Corentin Salaün, Xingchang Huang, Iliyan Georgiev, Niloy Mitra, Gurprit Singh
ICPRAM 2025, best student paper award!
An on-the-fly importance sampling algorithm for stochastic gradient optimization that prioritizes influential data points, improving accuracy and enabling online data pruning.

2024

Joey Litalien, Miloš Hašan, Fujun Luan, Krishna Mullia, Iliyan Georgiev
SIGGRAPH Asia 2024 (conference)
A normalizing-flow-based method for approximate product importance sampling of environment lighting with material and cosine terms, composing a learned head warp with a discretized emitter tail warp.
Guangyan Cai, Fujun Luan, Miloš Hašan, Kai Zhang, Sai Bi, Zexiang Xu, Iliyan Georgiev, Shuang Zhao
arXiv, 2024
A physics-based inverse rendering framework for glossy objects that jointly optimizes shape, reflectance, and a parallax-aware non-distant environment lighting representation.
Zheng Zeng, Valentin Deschaintre, Iliyan Georgiev, Yannick Hold-Geoffroy, Yiwei Hu, Fujun Luan, Ling-Qi Yan, Miloš Hašan
SIGGRAPH 2024 (conference)
Diffusion models for decomposing images into intrinsic channels (albedo, roughness, metallicity, lighting) and synthesizing realistic images from full or partial intrinsic channels.
Philippe Weier, Alexander Rath, Élie Michel, Iliyan Georgiev, Philipp Slusallek, Tamy Boubekeur
SIGGRAPH 2024 (conference)
A neural compression architecture for answering arbitrary ray queries in 3D, achieving over an order of magnitude compression while integrating seamlessly into standard ray-tracing pipelines.
Bing Xu, Tzu-Mao Li, Iliyan Georgiev, Trevor Hedstrom, Ravi Ramamoorthi
EGSR 2024 (journal), best paper award!
A formulation of the image difference between scene edits as a correlated light-transport integral, enabling efficient incremental re-rendering by focusing on paths affected by scene changes.
Liwen Wu, Sai Bi, Zexiang Xu, Fujun Luan, Kai Zhang, Iliyan Georgiev, Kalyan Sunkavalli, Ravi Ramamoorthi
CVPR 2024 (highlight)
A feature-grid-based angular encoding for NeRF that improves modeling of high-frequency view-dependent effects including interreflections, enabling real-time inference.

2023

Yash Belhe, Michaël Gharbi, Matthew Fisher, Iliyan Georgiev, Ravi Ramamoorthi, Tzu-Mao Li
SIGGRAPH Asia 2023 (journal)
A neural-mesh-based 2D representation that preserves sharp discontinuities along specified curves at arbitrary resolution, applicable to image compression, diffusion curves, and PDE solutions.
Miša Korać, Corentin Salaün, Iliyan Georgiev, Pascal Grittmann, Philipp Slusallek, Karol Myszkowski, Gurprit Singh
SIGGRAPH Asia 2023 (conference)
Extension of perceptual error optimization to the spatio-temporal domain for Monte Carlo animation rendering, distributing pixel error as blue noise across both space and time.
Théo Thonat, Iliyan Georgiev, François Beaune, Tamy Boubekeur
SIGGRAPH Asia 2023 (conference)
Efficient displacement-map ray tracing via inverse mapping and on-the-fly surface-bound computation, achieving over 10x speedup without pre-tessellation.
Bing Xu, Liwen Wu, Miloš Hašan, Fujun Luan, Iliyan Georgiev, Zexiang Xu, Ravi Ramamoorthi
SIGGRAPH 2023 (conference)
Evaluation and comparison of pdf-learning approaches (analytic-lobe mixtures, normalizing flows, histogram prediction) for importance sampling spatially varying neural materials.

2022

Corentin Salaün, Iliyan Georgiev, Gurprit Singh
SIGGRAPH Asia 2022 (journal)
A multi-class point optimization formulation based on continuous Wasserstein barycenters, scaling to thousands of classes for applications in stippling, object placement, and blue-noise error distribution.
Rex West, Iliyan Georgiev, Toshiya Hachisuka
SIGGRAPH Asia 2022 (conference)
A generalization of multiple importance sampling to combine samples from marginal probability distributions, enabling new path sampling techniques such as multi-vertex path-space filtering.
Zackary Misso, Benedikt Bitterli, Iliyan Georgiev, Wojciech Jarosz
SIGGRAPH 2022 (journal)
A general framework for transforming biased estimators into unbiased and consistent ones, applied to transmittance estimation, photon mapping, and finite differences.
Pascal Grittmann, Ömercan Yazici, Iliyan Georgiev, Philipp Slusallek
SIGGRAPH 2022 (journal)
A method to improve MIS efficiency by cheaply estimating the efficiencies of various technique and sample-count combinations, automatically adapting bidirectional rendering to scene complexity.
Vassillen Chizhov, Iliyan Georgiev, Karol Myszkowski, Gurprit Singh
ACM Transactions on Graphics, 2022 (presented at SIGGRAPH 2022)
A perception-oriented framework that optimizes the error distribution of Monte Carlo renderings to produce visually pleasing blue-noise characteristics in image space.
Ege Ciklabakkal, Adrien Gruson, Iliyan Georgiev, Derek Nowrouzezahrai, Toshiya Hachisuka
EGSR 2022
A single-pass algorithm for stratified importance resampling that orders candidates along a space-filling curve, combining the benefits of stratification with resampling-based rendering.

2021

Tizian Zeltner, Sébastien Speierer, Iliyan Georgiev, Wenzel Jakob
SIGGRAPH 2021
A taxonomy and analysis of Monte Carlo estimators for differential light transport, exploring the large design space of choices for sampling, differentiation, and MIS in differentiable rendering.
Keven Villeneuve, Adrien Gruson, Iliyan Georgiev, Derek Nowrouzezahrai
EGSR 2021
Complementary importance sampling techniques for volumetric single scattering that account for transmittance, phase-function anisotropy, foreshortening, and distance fall-off from emitters.
Pascal Grittmann, Iliyan Georgiev, Philipp Slusallek
EUROGRAPHICS 2021
Incorporating path-prefix correlation knowledge into the MIS balance heuristic to improve technique combination in bidirectional and path-reuse rendering algorithms.

2020

Rex West, Iliyan Georgiev, Adrien Gruson, Toshiya Hachisuka
SIGGRAPH 2020
A generalization of multiple importance sampling to uncountably infinite sets of sampling techniques, with a provably optimal balance heuristic and a practical stochastic estimator.
Tizian Zeltner, Iliyan Georgiev, Wenzel Jakob
SIGGRAPH 2020
A simple and general sampling strategy for specular light paths that unifies caustic and glint rendering, finding specular subpaths connecting given endpoints via manifold walks.
Alexander Keller, Pascal Gautron, Jiří Vorba, Iliyan Georgiev, Martin Šik, Eugene d'Eon, Pascal Grittmann, Petr Vévoda, Ivo Kondapaneni
SIGGRAPH 2020 (course)
A SIGGRAPH course recapping the research contributions of Jaroslav Křivánek toward finding a single robust and efficient light transport simulation algorithm.
Stephen Hill, Stephen McAuley, Laurent Belcour, Iliyan Georgiev
SIGGRAPH 2020 (course)
A SIGGRAPH course on physically based shading, presenting further research and practical advice from film and game production.

2019

Pascal Grittmann, Iliyan Georgiev, Philipp Slusallek, Jaroslav Křivánek
SIGGRAPH Asia 2019
Enhancing the MIS balance heuristic with variance estimates of individual sampling techniques to improve efficiency when combining stratified and unstratified techniques.
Iliyan Georgiev, Zackary Misso, Toshiya Hachisuka, Derek Nowrouzezahrai, Jaroslav Křivánek, Wojciech Jarosz
SIGGRAPH Asia 2019
Novel integral formulations of volumetric transmittance that reveal existing null-scattering estimators as direct Monte Carlo estimators and enable new estimator types with complementary tradeoffs.
Bailey Miller, Iliyan Georgiev, Wojciech Jarosz
SIGGRAPH 2019
A path integral formulation of null-scattering that reveals sampling PDFs of null-collision methods, enabling their combination with other techniques via multiple importance sampling.
Alexander Keller, Iliyan Georgiev, Abdalla Ahmed, Per Christensen, Matt Pharr
SIGGRAPH 2019 (course)
A SIGGRAPH course on the algorithms and characteristics of different classes of uniformly distributed point sets and sequences for Monte Carlo and quasi-Monte Carlo rendering.
Iliyan Georgiev, Jamie Portsmouth, Zap Andersson, Adrien Herubel, Alan King, Shinji Ogaki, Frederic Servant
Autodesk white paper, 2019
Specification of an uber surface shader for production rendering, capable of modeling the vast majority of materials used in visual effects and feature animation.

2018

Shinji Ogaki, Iliyan Georgiev
SIGGRAPH Asia 2018 (technical brief)
An image-based feature line drawing method for ray tracing renderers that supports arbitrary camera projections, surface shaders, and lines of reflected and refracted objects.
Iliyan Georgiev, Thiago Ize, Mike Farnsworth, Ramón Montoya-Vozmediano, Alan King, Brecht Van Lommel, Angel Jimenez, Oscar Anson, Shinji Ogaki, Eric Johnston, Adrien Herubel, Declan Russell, Frédéric Servant, Marcos Fajardo
ACM Transactions on Graphics, 2018 (presented at SIGGRAPH 2018)
Description of the architecture of the Arnold production path tracer, focusing on design choices for handling massive geometry, detailed shading, and billions of incoherent rays.
Jan Novák, Iliyan Georgiev, Johannes Hanika, Jaroslav Křivánek, Wojciech Jarosz
SIGGRAPH 2018 (course)
A SIGGRAPH course on Monte Carlo methods for volume rendering, covering free-path sampling, transmittance estimation, and light-path construction in participating media.
Carlos Ureña, Iliyan Georgiev
EGSR 2018
Area-preserving mappings from the unit square to projected spherical caps, enabling stratified sampling of direct illumination from spherical light sources with zero variance in unshadowed diffuse scenes.
Jan Novák, Iliyan Georgiev, Johannes Hanika, Wojciech Jarosz
EUROGRAPHICS 2018 (state-of-the-art report)
A comprehensive survey of Monte Carlo methods for light transport in participating media, covering free-path sampling, transmittance estimation, and path-construction algorithms.

2017

Ibón Guillén, Carlos Ureña, Alan King, Marcos Fajardo, Iliyan Georgiev, Jorge López-Moreno, Adrian Jarabo
EGSR 2017
Area-preserving mappings from the unit square to spherical ellipses for stratified solid-angle sampling of direct illumination from disk-shaped light sources.
Toshiya Hachisuka, Iliyan Georgiev, Wojciech Jarosz, Jaroslav Křivánek, Derek Nowrouzezahrai
EGSR 2017 (EI&I)
An extension of the path integral formulation to volumetric light transport with photon beam estimates, recasting beam-based density estimation as vertex sampling in a higher-dimensional space.
László Szirmay-Kalos, Iliyan Georgiev, Milán Magdics, Balázs Molnár, Dávid Légrády
EUROGRAPHICS 2017
A stochastic particle model for unbiased rendering of heterogeneous media that does not require a-priori knowledge of the maximum medium density.

2016

Iliyan Georgiev, Marcos Fajardo
SIGGRAPH 2016 (talk)
Blue-noise dither masks that correlate pixel estimates across the image to minimize low-frequency error content, producing more faithful images at low sampling rates.

2015

Bernhard Reinert, Tobias Ritschel, Hans-Peter Seidel, Iliyan Georgiev
Computer Graphics Forum, 2015 (presented at EGSR 2016)
Blue-noise sampling patterns that retain their spectral properties under projection onto lower-dimensional subspaces, improving Monte Carlo integration and image reconstruction.
Alexander Keller, Luca Fascione, Marcos Fajardo, Iliyan Georgiev, Per Christensen, Johannes Hanika, Christian Eisenacher, Gregory Nichols
SIGGRAPH 2015 (course)
A SIGGRAPH course on how path tracing is revolutionizing movie production, covering architectures, workflows, and examples from recent films.

2014

Jaroslav Křivánek, Iliyan Georgiev, Toshiya Hachisuka, Petr Vévoda, Martin Šik, Derek Nowrouzezahrai, Wojciech Jarosz
SIGGRAPH 2014
A unified rendering algorithm combining volumetric point and beam density estimators with Monte Carlo path sampling via extended multiple importance sampling.
Jaroslav Křivánek, Alexander Keller, Iliyan Georgiev, Anton Kaplanyan, Marcos Fajardo, Mark Meyer, Jean-Daniel Nahmias, Ondřej Karlík, Juan Cañada
SIGGRAPH 2014 (course)
A SIGGRAPH course reviewing the path integral formulation of light transport and its applications, with practical guidance on advanced rendering in VFX and architectural visualization.
Jaroslav Křivánek, Iliyan Georgiev, Anton Kaplanyan, Juan Cañada
EUROGRAPHICS 2014 (tutorial)
A Eurographics tutorial on path integral methods for light transport simulation, covering bidirectional techniques, MCMC methods, and practical applications.

2013

Iliyan Georgiev, Jaroslav Křivánek, Toshiya Hachisuka, Derek Nowrouzezahrai, Wojciech Jarosz
SIGGRAPH Asia 2013
Joint importance sampling of sequences of vertices in participating media, constructing single- and double-scattering subpaths that account for all scattering and geometry terms simultaneously.
Toshiya Hachisuka, Wojciech Jarosz, Iliyan Georgiev, Anton Kaplanyan, Derek Nowrouzezahrai
SIGGRAPH Asia 2013 (course)
A SIGGRAPH Asia course on the latest advances in photon density estimation, covering progressive methods, bandwidth adaptation, beam-based estimators, and generalized formulations.
Jaroslav Křivánek, Iliyan Georgiev, Anton Kaplanyan, Juan Cañada
SIGGRAPH 2013 (course)
A SIGGRAPH course reviewing the path integral formulation of light transport, Markov chain Monte Carlo methods, and practical applications in VFX.
Stefan Popov, Iliyan Georgiev, Philipp Slusallek, Carsten Dachsbacher
EUROGRAPHICS 2013
A global visibility caching algorithm that adaptively quantizes and caches visibility queries between arbitrary scene points, reducing shadow ray counts to a fraction of the original.

2012

Iliyan Georgiev, Jaroslav Křivánek, Tomáš Davidovič, Philipp Slusallek
SIGGRAPH Asia 2012
A reformulation of photon mapping as a bidirectional path sampling technique, enabling seamless combination with bidirectional path tracing via multiple importance sampling.
Iliyan Georgiev
Technical report, November 2012 (revision 2, July 2013)
A technical report on the efficient implementation of MIS weighting for vertex connection and merging, using partial weight sums accumulated at path vertices.
Tomáš Davidovič, Iliyan Georgiev, Philipp Slusallek
SIGGRAPH 2012 (talk)
A consistent progressive variant of the Lightcuts algorithm for GPU that converges to the correct solution with bounded memory, including progressive clamping relaxation.
Iliyan Georgiev, Jaroslav Křivánek, Stefan Popov, Philipp Slusallek
EUROGRAPHICS 2012
Cached importance distributions for virtual point light sampling that include visibility, reducing variance by over an order of magnitude in highly occluded scenes.
Tomáš Davidovič, Thomas Engelhardt, Iliyan Georgiev, Philipp Slusallek, Carsten Dachsbacher
Graphics Interface 2012
A unification of ray tracing and rasterization via 3D edge functions, enabling non-planar viewports for rasterization and consistent anti-aliasing for ray tracing.

2011

Iliyan Georgiev, Jaroslav Křivánek, Philipp Slusallek
SIGGRAPH Asia 2011 (technical sketch)
Early formulation of vertex merging as a bidirectional path sampling technique that brings the advantages of photon mapping to the path integral framework.

2010

Iliyan Georgiev, Philipp Slusallek
EUROGRAPHICS 2010 (short paper)
Russian-roulette-based importance sampling of virtual point lights proportional to their estimated image contribution, concentrating VPLs in view-relevant areas.
Lukas Marsalek, Iliyan Georgiev, Anna Katharina Dehof, Hans-Peter Lenhof, Philipp Slusallek, Andreas Hildebrandt
International Conference on Information Visualisation (IV) 2010
Integration of real-time ray tracing into molecular visualization for interactive high-quality rendering with shadows, reflections, and correct light attenuation.
Mike Phillips, Iliyan Georgiev, Anna Katharina Dehof, Stefan Nickels, Lukas Marsalek, Hans-Peter Lenhof, Andreas Hildebrandt, Philipp Slusallek
International Workshop on High Performance Computational Biology (HiCOMB) 2010
Efficient computation of molecular geometric properties (volume, surface area, cavities) via high-performance ray casting applicable to arbitrary surface models.

2009

Stefan Popov, Iliyan Georgiev, Rossen Dimov, Philipp Slusallek
ACM Conference on High Performance Graphics (HPG) 2009
A study on optimal BVH construction showing that space subdivision, rather than object partitioning, helps overcome limitations of the surface area heuristic.
Dmitri Rubinstein, Iliyan Georgiev, Benjamin Schug, Philipp Slusallek
International Conference on 3D Web Technology (Web3D) 2009
A flexible X3D-compliant scene graph system supporting both ray tracing and rasterization backends at real-time performance.

2008

Iliyan Georgiev, Philipp Slusallek
IEEE/EG Symposium on Interactive Ray Tracing (IRT) 2008
A generic, component-oriented C++ template library for high-performance ray tracing with loosely coupled algorithms and data structures.
Iliyan Georgiev, Dmitri Rubinstein, Hilko Hoffmann, Philipp Slusallek
INTUITION Conference on Virtual Reality 2008
Application of real-time ray tracing on many-core hardware to Virtual Reality environments, achieving interactive frame rates.