I am a research scientist at Adobe. My recent work explores generative imaging models, including decomposition, synthesis, and editing with material- and lighting-aware control. I also work on neural and classical 3D representations—such as 3D Gaussian splatting, radiance fields, and geometry compression—as well as appearance modeling, understanding, and selection. My research further spans differentiable and inverse rendering, and I have a long-standing interest in Monte Carlo light transport simulation, importance sampling, and physically based rendering, with applications in film production and visual content creation.
Bio. I obtained my master's and PhD degrees from Saarland University with fellowships from the Max-Planck Institute and support from the Intel Visual Computing Instute. During my PhD, I did internships at Disney Research and Weta Digital, and a consultancy at Chaos Group (contributing to the V-Ray renderer). After graduating, I joined the Arnold renderer team, initially at Solid Angle and then Autodesk. My PhD thesis received the Eurographics PhD Thesis Award, and my contributions to the Arnold renderer were recognized by an Engineering Emmy Award. I am currently at Adobe Research in London.
Collaboration. I am always looking to connect with strong PhD students to collaborate with and/or to host as summer interns at Adobe Research. If you believe your research interests align with mine, do not hesitate to get in touch.